﻿/// <summary>
/// 徽章 助理
/// </summary>
public class BadageTxtUtils
{
    /// <summary>
    /// 创建 | D级人员身份
    /// </summary>
    public static string CreateClassD()
    {
        int identity = UnityEngine.Random.Range(1000, 9999);

        string badage = $"D-{identity}";

        return badage;
    }

    /// <summary>
    /// 创建 | 科学家身份
    /// </summary>
    public static string CreateScientist(int level = 1)
    {
        switch (level)
        {
            case 0:
                return "二级科员";
            case 1:
                return "一级科员";
            case 2:
                return "科员主管";
            case 3:
                return "区域总监";
            case 4:
                return "站点总监";
            default:
                return "访客";
        }
    }
}
